HexaNeph Games is a small indie studio that makes video games. We’ve released our first title, Hint, and begun work on our second game Alarial’s Blessing.

We’ll post articles periodically so check back in regularly for updates or subscribe below to get automatically notified when a new article goes live.

Recent Posts

  • Alarial’s Blessing Main Music Theme
    We worked with an amazing composer Pietro Frigerio to craft some music for Alarial’s Blessing and wanted to share the main theme. This song does a wonderful job hinting at the kind of experience players will have traveling through the world of Roth. So please sit back, relax, and enjoy the audio-visual treat we’ve prepared.
  • Hint has been Updated
    We’ve just released an updated version of our puzzle game Hint. All new Android devices should now be supported. If you had wanted to play before but received a message that your device wasn’t supported, now is your chance to try and win one of the four remaining grand prizes!
  • Celebrating 1 Year with Janine
    Janine, it has been a joy to work with you, and it feels like the time has flown by. I’m really proud of the progress we’ve made and what we have created so far. I couldn’t think of a better way to celebrate than by showing off your talent and a tiny fraction of the work you’ve done over the last year. Thank you so much for everything you do Janine! For everyone else, enjoy the art and a small peak behind the curtains for the making of Alarial’s Blessing.
  • Bringing Characters to Life
    We’ve been working for a while now with a very talented animator, Asher Bozman. He’s been helping us bring movement to the world of Alarial’s Blessing and we wanted to share some of the progress. Each animation starts with a simple sketch to get the basics of the motion down. From there, we move to a clean version in black and white. The last step is filling in all the details and adding the coloring. At HexaNeph Games, we are big fans of traditional animation and feel it brings a little extra magic to all the motion in our game.… Read more: Bringing Characters to Life
  • Designing Games for Exploration
    Exploration is a critical component of many games, and it can take several different forms. Some games encourage players to explore their world. What might be over that next mountain? Will I find rare resources or some beautiful new scenery? Other games want players to explore their mechanics. What happens if I choose skills two and four? What will I create when combining these items? Further games may entice players to explore their narrative. What motivates these characters? Why is the world ending? The best exploration games do all these things and while it can manifest differently, exploration in video… Read more: Designing Games for Exploration